Surviving until then is tricky but not impossible. You'll have to upgrade the Crawler to three stars before purchasing Supply Trucks.If you are playing "Squad Assault", "Squad Assault Reloaded", or a level where you don't start out with a lot of money, you will need to have one fully upgraded Crawler out front - This is because power plant pylons take too many airstrikes to kill, and there are too many enemies to waste airstrikes on.Blasters require 1 airstrike to kill everything else requires 2 airstrikes.Thus, you have to kill 2 towers to generate 10/9 airstrikes, or slightly more than 1 airstrike. With 5 trucks, that's 5 charges total, or 5/9 of an airstrike. When a tower dies, all Supply Trucks get 1 charge.Supply Trucks upgraded to 3 stars require 9 charges before they generate an airstrike.Here are some preliminary observations before I go into the strategy itself: That's Supply Trucks upgraded to three stars (airstrikes), by the way, and yes, it's a serious(ly cheesy) strategy. I've beaten every hardcore mission with a Crawler followed by 5 Supply Trucks or all Supply Trucks. I hope this has helped, if not please explain more clearly what kills you. Shield does not reset if you move a unit, as long as it does not switch the shield generator. The front unit has no shields? Switch places with the third one and save a repair. I abused this to let my troops circle somewhere safe, sprint in to airstrike a hacker tower, die a painful death fall asleep for 3 seconds and sprint out again.Īnd last but not least remember you can reorder your troops during battle. He regenerates fast and if he looses all his health you only become unable to do anything for 3 seconds (though that can doom you if it happens at the wrong time). General:Īlso, don't be too afraid to let your commander get hit. Don't forget to drop aistrikes onto nasty towers aswell, they deal a lot of damage. Smoke screen works great against the turrets of the boss, while decoy is good against the lightning/splash damage towers, as long as you a careful not to place the decoy too close to your troops. You can hit two of the boss turrets while having few other towers shooting you. One trick I used was to let my troops drive between the two "entry streets". In the final bossfight, be careful not to bite off more than you can chew, let your troops circle somewhere where they'll be able to hit the boss while not being shot at by dozens of towers. Be aware that if your troops are out of range of the towers but you aren't, the they might splash your troops by shooting you. Also avoid placing them in range of towers you don't need to distract, they'll just help get the decoy removed faster. Try to place them behind the tower, so they waste time turning around. The former less so with my first setup, since the shields are much stronger, but Stormrays always can zap away all your shields in seconds, so decoys are needed. Behemoth/Stormray towers can be nasty.Remember, as long as you are in it and not your troops, no harm done. If you notice that fast enough you can run to a place where it won't get in the way. Note that often the shot that deploys the bubble follows you. Stay out of the bubble and sprint in and out if you need to use an ability. Hacker towers are annoying but no big deal.Especially in the last mission I didn't bother and just called in airstrikes - one is enough and lets you do your thing freely. If you zoom out to the route-planning view, you can check for line of sights and plan your placements beforehand. Luckily in the last level this is much easier than in the levels where it gets introduced. ![]() An energizer should never get the chance to charge up your deployments.The basic towers should pose not much of a threat, especially in the first setup since you can one-shot them.While this setup worked, I felt it to be much harder and much more micro-management intensive, since the convoy is much longer and therefore requires more smokescreens, decoys and repairs (the big laser by the processor required 3 decoys to cross without losses, while with my other setup, 1 smokescreen and 1 repair usually were enough since the shield was much stronger). ![]() On my first run I had the following troop-setup: Dragon - Shield - Crawler - Crawler - Shield - Supply (levelled to give decoys), with most of them levelled once or twice by the end. ![]() Also fully levelled units are very, very expensive. While you can definitely recover from a loss, it's a good sign you are not active enough with your abilities. Naturally you should upgrade the second one as soon as you can. At the beginning you should have enough money to fully upgrade the first crawler (allowing you to 1-shot the weakest towers) and the shield generator, plus I think upgrade the second crawler once. Crawler, followed by a shield generator, followed by a second crawler.
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